Sky Fortress Invasion

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Diese Instance ist wiederholbar
Cooldown Base Lv. Belohnungen
72 Stunden
200
Vicious Waffen / Cards

Bedingungen


Um zum Sky Fortress zu kommen müsst ihr die Banquet of Heroes Quest bis Invaded Prontera machen.

Auf der Invaded Prontera Map müsst ihr in die rechte untere Ecke,

wo normalerweise die Trainings Dummies in Prontera stehen, dort findet ihr Scientist Doyeon.

Scientist D.jpg

Redet mit Doyeon um die Instanz zu generieren und sprecht dann mit dem Dimensional Device etwas südlich um in den Sky Fortress gebracht zu werden.

Dimensional Device.jpg


Questverlauf


1. Sobald ihr drin seit nähert auch Stefan J.E. Wolf und redet mit ihm um das Event zu starten.

2. Eine schwache Version des MvPs wird darauf hin erscheinen mit einigen kleinen Zombies als Hilfe. Tötet alles und nähert euch wieder Stefan um mit ihm zu reden.

3. Darauf hin erscheint an der Treppe ein Portal. Geht hindurch um fortzufahren.

4. Auf dem Weg durch den monsterbesetzten Treppengang findet ihr diverse verschlossene Türen. Diese kann man mit Schlüssel, die einige Monster droppen, öffnen.

5. Durch das öffnen der Türen gelangt ihr in einen von mehreren geheimen Räumen des Sky Fortress. Dort wartet entweder ein Schatz auf euch oder ein Mini-Boss.

6. Ganz oben angekommen geht es zum MvP-Raum der Instanz. Nähert euch Stefan nochmals und redet mit ihm um den Finalen Kampf zu starten.

7. Während des Kampfes erscheinen mehrere Immortal Cursed Zombies und Immortal Zombie Soldiers.

8. Zusätzlich fängt zufällig die Erde an zu beben an verschiedenen Punkten im Raum wenn der MvP nur noch wenige HP hat.

9. Sobald ihr Stefan besiegt habt könnt ihr die Instanz durch das Portal, das in der Mitte des Raums erscheint, verlassen.


Gegner


Bild Name Bild Name
3476.png Immortal Zombie Soldier 3478.png Immortal Fortress Key Keeper
1298.png Immortal Zombie Assaulter 3480.png Immortal Cursed Zombie
3477.png Immortal Fortress Legion 3481.png Immortal Nightmare Shadow
3482.png Immortal Angry Shadow 3483.png Immortal Death Shadow
3474.png Immortal Cursed Knight 3475.png Immortal Wind Ghost
Stefan.J.E.Wolf 3473.png


Cards


Card Type Description
Card.png Immortal Cursed Knight Waffen Karte ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card.pngImmortal Wind Ghost Waffen Karte MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card.png Stephen Jack Ernest Wolf Card Schuh Karte Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.


Vicious Waffen


Vicious Waffen droppen von Monstern im Sky Fortress. Ähnlich wie die Crimson Waffen erhalten die Vicious Waffen auch einen starken Power Boost (ATK/MATK) durch höhere Upgrades bis +15


Bild Name Description Dropped by
28805.webp Vicious Mind Book [1] 90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assaulter
18121.webp Vicious Mind Bow [1] 170 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
28806.webp Vicious Mind Dagger [1] 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
13328.webp Vicious Mind Huuma Shuriken [1] 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assaulter
28008.webp Vicious Mind Katar [1] 180 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1800.webp Vicious Mind Knuckle [1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assaulter
1450.webp Vicious Mind Lance [1] 225 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assaulter
16041.webp Vicious Mind Mace [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assaulter
13128.webp Vicious Mind Revolver [1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
1600.webp Vicious Mind Rod [1] Int + 5

Matk + 120

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
13455.webp Vicious Mind Saber [1] 135 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1400.webp Vicious Mind Spear [1] 140 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
2026.webp Vicious Mind Two-Handed Staff [1] Int + 6

Matk + 200

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
28107.webp Vicious Mind Two-Handed Axe [1] 250 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
21016.webp Vicious Mind Two-Handed Sword [1] 220 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1900.webp Vicious Mind Violin [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Angry Shadow
1996.webp Vicious Mind Wire [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Nightmare Shadow


Bonus Verzauberungen

Vicious Mind Book mit den Bonus Verzauberungen.

Jede dieser Waffen kann zusätzlich mit 3 Verzauberungen versehen werden. Diese werden zufällig hinzugefügt. Man kann sie aber auch resetten um sich 3 neue zu holen und so die passende Kombination zu bekommen.
Der NPC zum Verzaubern steht in Basejumper's Haus.
Ihr gelangt dort über Prontera / @go 0 hin.
Am Spawnpunkt lauft ihr einfach südlich bis ihr rechts am Haus ein Portal seht.
Dort geht ihr rein und hinten links steht der NPC.

Vicious Mind Verzauberungen


Weapon First Enchant Second Enchant Third Enchant

Vicious Mind Two-Handed Sword [1]
Vicious Mind Lance [1]
Vicious Mind Spear [1]
Vicious Mind Katar [1]
Vicious Mind Knuckle [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

Vicious Mind Huuma Shuriken [1]
Vicious Mind Book [1]
Vicious Mind Dagger [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

Vicious Mind Two-Handed Axe [1]
Vicious Mind Mace [1]
Vicious Mind Saber [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

Vicious Mind Violin [1]
Vicious Mind Wire [1]
Vicious Mind Revolver [1]
Vicious Mind Bow [1}

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

Vicious Mind Rod [1]
Vicious Mind Two-Handed Staff [1]

  • Magical damage to [element] enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to [race] enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on [race] enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%

Rasse/Element Verzauberungen


Gegner Element Waffen Element Gegner Rasse
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead

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